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t A>19u[A^]@H;[A^] UHAVSIֿ HHtH|Ls"H$1HH=" 1H[A^]fUHSP HHtH HC"H0HH=$_ 1HH[]UHHt H:o 1]ÐUHAVSIHHtH_0H8H5L1 1HtHbMt L[A^][A^]fff.UHAWAVAUATSH(IIE1MH/HHEI1LLILILILLHM11L9IMtqL IML7 HHuHtH UăMH>/H8H51 H!/H8H5HLE11 1MH.LE1H.H8H5H1h 1AMH.tLLE1YH.H8H5{Hu Mȅ#HL-IDHEHIDHEuHHH5HI߿IMLLIEH}IEH}IELIE EAE(EAE,AƅMuXH-H8H5HHz-H8H5gHV1 1MtLvLE1H4-HH;EuLH([A\A]A^A_]H-HH=E1ffffff.UH1]UH]DUH]ÐUHAWAVATSII1MtuI$1LLHHkII$LLHHHu HO,HH=%HL3H[A\A^A_]ÐUHAWAVAUATSHXHL%+I$HEH=-H5g-L-+AH5^-HAIE1HEI{t EHD S pTHDs3sփtHD SpTD`DH=[-H5,AH5,HUHAIMuH=9-H5,+IH5,L+I$H;EuLHX[A\A]A^A_]tUHAWAVSPIH=,H5=,H*HH52,HHIH58,LHH5),LHH[A^A_]ffffff.UHAWAVAUATSH8HMHUHIH=R,H5+L5<*AH5+HAHEE1HAH=/,H5+AH5+HHAE1At~H5+H)tFH+H}H7MWf.u{MAf.Iu6z4H5W+H)HEHtH5+H}n)1`H=+H5*AH5+HHULAHHt"EtH5+HLAH5*LAH5*H} )HH8[A\A]A^A_]UHAWAVSPH=*H5P*L=(AH5G*HAIH=*H5*AHH5;*LAHH[A^A_]ffffff.UHAWAVSPIH=t*H5)L=^(AH5)HAHH5$*LAH5)HA׸H[A^A_]ÐUHAWAVSPHH=*H5})L='AH5t)HAIH= *H5)AH9tH5)H'H=)H5)AH5E)LA׸H[A^A_]UHAWAVSPHH=)H5(L=n'AH5(HAIH5D)HAH5(HAH5(LA׸H[A^A_]@UHAWAVSPIH=)H5}(L=&AH5t(HAHH5(LAH5o(HA׸H[A^A_]ÐUHHuH5(HU&H]fUHAVSIKHx*HH{L'_Ht$HIHMtL[A^]H1[A^]Ð%8&%:&%<&%>&%@&%B&%D&%F&%H&%J&%L&%N&%P&%R&%T&%V&%X&%Z&%\&%^&%`&%b&%d&%f&%h&%j&%l&%n&%p&%r&%t&%v&%x&%z&%|&%~&%&%&%&%&%&%&%&L-%AS%%hhh(h7hKh]huhhhhhxhnhdh Zh"Ph5FhKglExtensions == nullGL_ARB_pixel_buffer_objectGL profile isn't PS 3.0 capablenInitialize: Failed in malloc glActiveTextureglAttachShaderglBindAttribLocationglBindFramebufferglBindRenderbufferglCheckFramebufferStatusglCreateProgramglCreateShaderglCompileShaderglDeleteBuffersglDeleteFramebuffersglDeleteProgramglDeleteRenderbuffersglDeleteShaderglDetachShaderglDisableVertexAttribArrayglEnableVertexAttribArrayglFramebufferRenderbufferglFramebufferTexture2DglGenFramebuffersglGenRenderbuffersglGetProgramivglGetShaderivglGetUniformLocationglLinkProgramglRenderbufferStorageglShaderSourceglUniform1fglUniform2fglUniform3fglUniform4fglUniform4fvglUniform1iglUniform2iglUniform3iglUniform4iglUniform4ivglUniformMatrix4fvglUseProgramglValidateProgramglVertexAttribPointerglGenBuffersglBindBufferglBufferDataglBufferSubDataglGetShaderInfoLogglGetProgramInfoLogglTexImage2DMultisampleglRenderbufferStorageMultisampleglBlitFramebufferFailed in makeCurrentContext nCreateDrawable: Failed in malloc nGetDummyDrawable: Failed in malloc %s Fail in CGLSetCurrentContextPrism-ES2 Error : glExtensions == nullnCreatePixelFormat: Failed in malloc allocinitinitWithAttributes:defaultPixelFormatreleaseclassisKindOfClass:lockFocusIfCanDrawframeunlockFocusinitWithFormat:shareContext:setView:currentContextmakeCurrentContextclearCurrentContextclearDrawableflushBuffersetValues:forParameter:44X!a @LLL I00PP`   p P@` $PJJJpKKL0MMOPOpTTPUpYY0[[[_`aab`bb@cePeePff hhnno0pPppsttu`vwz@zzRx $0tAC $DtAC $ltZAC B$uAC B,u}AC M$w1AC C$(wAC $< w1AC C$d8wAC $0wAC $wAC C$y!AC $y+AC ,,{AC M$\{AC B,x|AC J,H}AC K,}AC K$~AC F,<AC M,lAC M$AC I,ȄAC M$1AC $Ѕ1AC $D AC $l#AC $ AC $Ѕ,AC $؅AC $ ЅAC $4ȅVAC F$\rAC B$]AC B$`AC B$fAC C,oAC J$, >AC $T8>AC ,|PAC J$wAC C,AC M,8AC M,4AC M,dAC M$AC $ AC $SAC B$ 0AC $4(AC $\ AC $AC ,[AC G,@AC J$ AC $4 "AC $\ )AC $ ȷ0AC , зbAC G, AC J, AC J$< =AC B$d 8NAC F$ 0AC $ (UAC B$ `UAC B, AC M,4 AC M,d xAC M$ (!AC $ 0AC B$ AC B$ pyAC C$4 ;AC B,\ AC M, AC M$ _AC $ AC $ #AC $4 ?AC $\ AC B$ HAC $ @XAC C$ x@AC $ AC $$2AC C$L%AC $tAC $BAC $AC FzRx $XAC $DPAC zRx ,0AC G$LgAC F,tAC G,H"AC J$HAC $@#AC $$H#AC zRx $8AC $D0AC zRx ,AC M$LAC $t}AC CzRx $WAC C$D@YAC B$lxAC zRx $XTAC C,D!AC M$tAC $x AC $` AC zRx ,0AC GzRx ,@AC M$LaAC F,txAC M$0aAC F$x_AC F$AC F$lAC F$D`_AC F$l'AC $iAC C$.8BLV`jt~ċ΋؋ (2<FPZdnxmsxϘ՘)=KW!(`+A`@_OBJC_CLASS_$_NSOpenGLContextQq@_OBJC_CLASS_$_NSOpenGLPixelFormat@_OBJC_CLASS_$_NSOpenGLView@_OBJC_CLASS_$_NSView@_objc_msgSend@___stack_chk_guard@___stderrp@dyld_stub_binder@_OBJC_CLASS_$_NSAutoreleasePoolq(@_glBindTextureq0@_glBlendFuncq8@_glClearq@@_glClearColorqH@_glCullFaceqP@_glDeleteTexturesqX@_glDepthFuncq`@_glDepthMaskqh@_glDisableqp@_glDrawArraysqx@_glDrawElementsq@_glEnableq@_glFinishq@_glFrontFaceq@_glGenTexturesq@_glGetErrorq@_glGetIntegervq@_glGetStringq@_glPixelStoreiq@_glPolygonModeq@_glReadPixelsq@_glScissorq@_glTexImage2Dq@_glTexParameteriq@_glTexSubImage2Dq@_glViewportq@_objc_msgSend_stretq@_NSAddressOfSymbolq@_NSIsSymbolNameDefinedq@_NSLookupAndBindSymbolq@___bzeroq@___stack_chk_failq@_atoiq@_fprintfq@_freeq@_fwriteq@_mallocq@_strchrq@_strcpyq@_strdupq@_strlenq@_strstrq@_strtok_ printidcbindFBOJava_com_sun_prism_es2_translateattachRenderbuffersextractVersionInfogetmakeCurrentContextflushBufferGLErrorAndReleaseResourcesnitsExtensionSupportedializeStateCtxInfoDrawableInfoPixelFormatInfo eleteoReadPixels CDrawableInfoPixelFormattxInfoontext !learheckFramebufferStatusreateBuffersCurrentContext"%GLMacGLContext_nFactory_n ActiveTextureBCDFinishGePixelStorei Re S Tex U EnableVertexAttributes&indluildNativeGeometryFBOTexture&'ScaleFactorP 'endFuncit)learBuffersreateompileShader--02AndAttachRenderBufferPixelFormatContext3DepthBufferRenderBufferFBOProgramTextureIndexBuffer16ES2579<AEiseleterawposeShadersableVertexAttributesGFBORenderBufferShaderTextureIIJJJnAndBindTexturetKFBO MaxSampleSize UniformLocation IntParam KKKrismToGL ixelStore LQRVWadPixels leaseES2nderMeshViewByte Int Z[cissorTest et [ParamsMinMax Image2D SubImage2D \0 1 f|0 1 pdate niform seProgramViewport FilterStateWrapStateM De IndexBufferSolidColorCullingModeWireframeAmbientLightPointLightSAA apthTest viceParametersForг1 2 3 4 Matrix4fvf i f i дf i f i v 0 1 v 0 1 мIndexedQuadsTriangleList2D3DMeshPhongMaterialViewMeshPhongMaterialViewShortIntpterialettrJavaToCCullModePolyonModeSwapIntervalIsGLExtensionSupportedGetGLVeRendererndorrsionInfoContext_nDrawable_nFactory_nPixelFormat_nCreatePixelFormatInitializeGetNativeHandleMakeCurrentCreateDrawableGetDummyDrawableSwapBuffersInitializeGetAdapterIsGL2OrdinalCountІCurrentContextProcAddressВ `@ @ 0@@ 00 `p@@  ` ` 000p@ ``0@` 0@ `@ @0 P p 00 `` `pp`p`00KPv 0m40kp pj7 pl0og @;q"$$ %5@%fc#d@f;0dup%%%)-%a%P+@--)j[por--r`@qYhi: hl Y o q 0r! oR q `3 0> P. 0IE @Qw 0Z [ PZ [+ pZX \ Z Z [ @\= p\l \ ] P^Y6^icw`ww'0va ~ x0~~0hp0 @8iP p)<K@Zptn0x+ u  Pt w;uQe@pqPt(P&/F f$,;HQ_k} '6DO]n|}~@|}~ _printGLError.glCString_Java_com_sun_prism_es2_GLContext_nActiveTexture_Java_com_sun_prism_es2_GLContext_nBindFBO_Java_com_sun_prism_es2_GLContext_nBindTexture_Java_com_sun_prism_es2_GLContext_nBlendFunc_Java_com_sun_prism_es2_GLContext_nBlit_Java_com_sun_prism_es2_GLContext_nBuildNativeGeometryInt_Java_com_sun_prism_es2_GLContext_nBuildNativeGeometryShort_Java_com_sun_prism_es2_GLContext_nClearBuffers_Java_com_sun_prism_es2_GLContext_nCompileShader_Java_com_sun_prism_es2_GLContext_nCreateDepthBuffer_Java_com_sun_prism_es2_GLContext_nCreateES2Mesh_Java_com_sun_prism_es2_GLContext_nCreateES2MeshView_Java_com_sun_prism_es2_GLContext_nCreateES2PhongMaterial_Java_com_sun_prism_es2_GLContext_nCreateFBO_Java_com_sun_prism_es2_GLContext_nCreateIndexBuffer16_Java_com_sun_prism_es2_GLContext_nCreateProgram_Java_com_sun_prism_es2_GLContext_nCreateRenderBuffer_Java_com_sun_prism_es2_GLContext_nCreateTexture_Java_com_sun_prism_es2_GLContext_nDeleteFBO_Java_com_sun_prism_es2_GLContext_nDeleteRenderBuffer_Java_com_sun_prism_es2_GLContext_nDeleteShader_Java_com_sun_prism_es2_GLContext_nDeleteTexture_Java_com_sun_prism_es2_GLContext_nDisableVertexAttributes_Java_com_sun_prism_es2_GLContext_nDisposeShaders_Java_com_sun_prism_es2_GLContext_nDrawIndexedQuads_Java_com_sun_prism_es2_GLContext_nDrawTriangleList_Java_com_sun_prism_es2_GLContext_nEnableVertexAttributes_Java_com_sun_prism_es2_GLContext_nFinish_Java_com_sun_prism_es2_GLContext_nGenAndBindTexture_Java_com_sun_prism_es2_GLContext_nGetFBO_Java_com_sun_prism_es2_GLContext_nGetIntParam_Java_com_sun_prism_es2_GLContext_nGetMaxSampleSize_Java_com_sun_prism_es2_GLContext_nGetUniformLocation_Java_com_sun_prism_es2_GLContext_nPixelStorei_Java_com_sun_prism_es2_GLContext_nReadPixelsByte_Java_com_sun_prism_es2_GLContext_nReadPixelsInt_Java_com_sun_prism_es2_GLContext_nReleaseES2Mesh_Java_com_sun_prism_es2_GLContext_nReleaseES2MeshView_Java_com_sun_prism_es2_GLContext_nReleaseES2PhongMaterial_Java_com_sun_prism_es2_GLContext_nRenderMeshView_Java_com_sun_prism_es2_GLContext_nScissorTest_Java_com_sun_prism_es2_GLContext_nSetAmbientLight_Java_com_sun_prism_es2_GLContext_nSetCullingMode_Java_com_sun_prism_es2_GLContext_nSetDepthTest_Java_com_sun_prism_es2_GLContext_nSetDeviceParametersFor2D_Java_com_sun_prism_es2_GLContext_nSetDeviceParametersFor3D_Java_com_sun_prism_es2_GLContext_nSetIndexBuffer_Java_com_sun_prism_es2_GLContext_nSetMSAA_Java_com_sun_prism_es2_GLContext_nSetMap_Java_com_sun_prism_es2_GLContext_nSetMaterial_Java_com_sun_prism_es2_GLContext_nSetPointLight_Java_com_sun_prism_es2_GLContext_nSetSolidColor_Java_com_sun_prism_es2_GLContext_nSetWireframe_Java_com_sun_prism_es2_GLContext_nTexImage2D0_Java_com_sun_prism_es2_GLContext_nTexImage2D1_Java_com_sun_prism_es2_GLContext_nTexParamsMinMax_Java_com_sun_prism_es2_GLContext_nTexSubImage2D0_Java_com_sun_prism_es2_GLContext_nTexSubImage2D1_Java_com_sun_prism_es2_GLContext_nUniform1f_Java_com_sun_prism_es2_GLContext_nUniform1i_Java_com_sun_prism_es2_GLContext_nUniform2f_Java_com_sun_prism_es2_GLContext_nUniform2i_Java_com_sun_prism_es2_GLContext_nUniform3f_Java_com_sun_prism_es2_GLContext_nUniform3i_Java_com_sun_prism_es2_GLContext_nUniform4f_Java_com_sun_prism_es2_GLContext_nUniform4fv0_Java_com_sun_prism_es2_GLContext_nUniform4fv1_Java_com_sun_prism_es2_GLContext_nUniform4i_Java_com_sun_prism_es2_GLContext_nUniform4iv0_Java_com_sun_prism_es2_GLContext_nUniform4iv1_Java_com_sun_prism_es2_GLContext_nUniformMatrix4fv_Java_com_sun_prism_es2_GLContext_nUpdateFilterState_Java_com_sun_prism_es2_GLContext_nUpdateViewport_Java_com_sun_prism_es2_GLContext_nUpdateWrapState_Java_com_sun_prism_es2_GLContext_nUseProgram_Java_com_sun_prism_es2_GLFactory_nGetGLRenderer_Java_com_sun_prism_es2_GLFactory_nGetGLVendor_Java_com_sun_prism_es2_GLFactory_nGetGLVersion_Java_com_sun_prism_es2_GLFactory_nIsGLExtensionSupported_Java_com_sun_prism_es2_MacGLContext_nGetNativeHandle_Java_com_sun_prism_es2_MacGLContext_nInitialize_Java_com_sun_prism_es2_MacGLContext_nMakeCurrent_Java_com_sun_prism_es2_MacGLDrawable_nCreateDrawable_Java_com_sun_prism_es2_MacGLDrawable_nGetDummyDrawable_Java_com_sun_prism_es2_MacGLDrawable_nSwapBuffers_Java_com_sun_prism_es2_MacGLFactory_nGetAdapterCount_Java_com_sun_prism_es2_MacGLFactory_nGetAdapterOrdinal_Java_com_sun_prism_es2_MacGLFactory_nGetIsGL2_Java_com_sun_prism_es2_MacGLFactory_nInitialize_Java_com_sun_prism_es2_MacGLPixelFormat_nCreatePixelFormat_attachRenderbuffer_bindFBO_checkFramebufferStatus_clearBuffers_clearCurrentContext_createAndAttachRenderBuffer_createContext_createPixelFormat_deleteContext_deleteCtxInfo_deleteDrawableInfo_deletePixelFormat_deletePixelFormatInfo_doReadPixels_extractVersionInfo_flushBuffer_getCurrentContext_getProcAddress_initState_initializeCtxInfo_initializeDrawableInfo_initializePixelFormatInfo_isExtensionSupported_makeCurrentContext_printAndReleaseResources_printGLError_setCullMode_setPolyonMode_setSwapInterval_strJavaToC_translatePixelStore_translatePrismToGL_translateScaleFactor_NSAddressOfSymbol_NSIsSymbolNameDefined_NSLookupAndBindSymbol_OBJC_CLASS_$_NSAutoreleasePool_OBJC_CLASS_$_NSOpenGLContext_OBJC_CLASS_$_NSOpenGLPixelFormat_OBJC_CLASS_$_NSOpenGLView_OBJC_CLASS_$_NSView___bzero___stack_chk_fail___stack_chk_guard___stderrp_atoi_fprintf_free_fwrite_glBindTexture_glBlendFunc_glClear_glClearColor_glCullFace_glDeleteTextures_glDepthFunc_glDepthMask_glDisable_glDrawArrays_glDrawElements_glEnable_glFinish_glFrontFace_glGenTextures_glGetError_glGetIntegerv_glGetString_glPixelStorei_glPolygonMode_glReadPixels_glScissor_glTexImage2D_glTexParameteri_glTexSubImage2D_glViewport_malloc_objc_msgSend_objc_msgSend_stret_strchr_strcpy_strdup_strlen_strstr_strtokdyld_stub_binder